Portfolio

Procedural Content

A procedural graph-based approach to creating content. Each bunch of prisms is generated from a graph-based “description” of the bunch, which is then repeated along the grid using location as a pseudo-random seed. This project is the result of work assigned to us by guest lecturer and professor Kim Goossens from the Breda University of Applied Sciences. I Procedural Content

Wikipedia scraper and visualizer

Demo Here! It scrapes a topic on Wikipedia (in this case the top 100 recording artists), and then parses and visualizes targeted pieces of the content. The page in this example is “Best-selling music artists”.  

Interactive three.js demo

This was a soft introduction to three.js. Three.js is a low-overhead wrapper for WebGL in HTML5. Demo Here! Use the arrow keys to push a little cube around on a bounded surface. The source consists of the following bits, as well as a few others you can see in the source… Event listeners for the arrow keys: Three.js scene initialization: Addition Interactive three.js demo

Procedural doughnut – a computational sculpt…

A procedural “description” of a doughnut, whose properties are randomly seeded. This is a graph-based approach using SideFX software’s Houdini. The benefit of building procedural  content is that we can create infinite unique instances of the ‘idea’ that a graph describes.  

PS swatch from eye color

Swatching eyecolors in Photoshop… Sarah (my girlfriend) came over to watch the season premiere of the Walking Dead tonight, and after the show we played around creating palettes from pretty pictures on pinterest (a website for women who like to share pictures of fantasy homes and children’s rooms, even if they don’t have children, I PS swatch from eye color