R&D

Procedural Content

A procedural graph-based approach to creating content. Each bunch of prisms is generated from a graph-based “description” of the bunch, which is then repeated along the grid using location as a pseudo-random seed. This project is the result of work assigned to us by guest lecturer and professor Kim Goossens from the Breda University of Applied Sciences. I Procedural Content

Facial motion capture with Faceshift

Playing with Faceshift this morning, it’s a 3rd party facial motion capture package. It matches a set of depth camera-mapped expressions to blend shapes in a pre-animated rig. The pug and the orc come with the package.