Procedural Content

A procedural graph-based approach to creating content.

Each bunch of prisms is generated from a graph-based “description” of the bunch, which is then repeated along the grid using location as a pseudo-random seed.

Capture

This project is the result of work assigned to us by guest lecturer and professor Kim Goossens from the Breda University of Applied Sciences.

I am happy to supply the source Houdini file upon request.

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